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Download donkey kong 3 dixie
Download donkey kong 3 dixie





download donkey kong 3 dixie

  • Fast Throw: While picking up a barrel, it's possible to jump much faster than throw.
  • This also causes the next lightning to appear much faster (too fast to hit K Rool with).
  • Fast Shock: In the final phase, K Rool will only be zapped for a single frame (instead of sixty) if he touches the lightning as it despawns.
  • This can be avoided by being at the very top of the jump or by twirling. jumping on a platform), there's typically a delay where her hair has to fall down before any action can be taken.
  • Fast Landing: If Dixie lands from a short height (e.g.
  • Corner Snap: This game is very generous with its corners, and this is abused in water and flying levels to gain height in a variety of places.
  • By pausing on a specific frame while the game fades out after death, it will be treated as a win instead.
  • Bleak Skip: Easily the biggest time save and the primary reason for using J.
  • The end result will be switching to the other kong much faster than normally possible. This can be skipped if you get hit on the same frame.
  • Barrel Break Skip: Normally, breaking a DK barrel to get a kong takes 32 frames.
  • 2-1 Jumps: Not technically a new trick, but the official RTA name and now used in far more places.
  • Due to the fact that most terrain is hollow (causing you to get stuck inside), this has limited use in Any%, but it can be used in a ton of places in 105%. By desyncing the kongs, you can move the camera such that she gets stuck in a wall, causing her to "zip" to the top of it.
  • Zipping: While throwing Dixie, she can't leave the camera boundaries.
  • By itself, this doesn't do much, but it allows.
  • Kong Throw Desync: When throwing Dixie, hitting an enemy/barrel will cause Kiddy to start moving again.
  • download donkey kong 3 dixie

    This can be taken advantage of in water and flying levels by releasing Y for a frame to snap to an intermediate speed a few frames faster than it would normally be reached. Velocity Snapping: The kongs' horizonal speed will snap to their target speed when sufficiently close.This can be further used to do a 2-1 jump in midair, but I didn't find any places to save time doing this. If you press B on a specific frame while doing that, you can jump in midair. Barrel Drop Jump: By jumping on a specific frame while setting down a barrel, you can set it down in midair.As is evident from watching the comparison video or looking at the stage breakdown, it saves a *lot* of time. This TAS is done using J 1.0 instead of U. Emulator: Bizhawk 2.2.2 using bsnes core.







    Download donkey kong 3 dixie